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	<title>Comments on: When Bad Usability become Good Usability</title>
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		<title>By: peterpixel: writings &#187; Copying Apple&#8230; the Wrong Way</title>
		<link>http://www.peterpixel.nl/writings/when-bad-usability-become-good-usability/comment-page-1/#comment-23226</link>
		<dc:creator>peterpixel: writings &#187; Copying Apple&#8230; the Wrong Way</dc:creator>
		<pubDate>Wed, 25 Nov 2009 20:50:19 +0000</pubDate>
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		<description>[...] long time ago I complained about widespread usage of the iTunes play/pause button combo and why I think it is a bad idea. Seems that history has the tendency to [...]</description>
		<content:encoded><![CDATA[<p>[...] long time ago I complained about widespread usage of the iTunes play/pause button combo and why I think it is a bad idea. Seems that history has the tendency to [...]</p>
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		<title>By: Peter</title>
		<link>http://www.peterpixel.nl/writings/when-bad-usability-become-good-usability/comment-page-1/#comment-1692</link>
		<dc:creator>Peter</dc:creator>
		<pubDate>Mon, 20 Aug 2007 10:13:09 +0000</pubDate>
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		<description>Thanks for the comment Dr Pete. Yeah, true. I was actually reminded of your post (http://www.debabblog.com/topic/paradox-of-usability) right after I wrote this.</description>
		<content:encoded><![CDATA[<p>Thanks for the comment Dr Pete. Yeah, true. I was actually reminded of your post (<a href="http://www.debabblog.com/topic/paradox-of-usability" rel="nofollow">http://www.debabblog.com/topic/paradox-of-usability</a>) right after I wrote this.</p>
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		<title>By: Dr. Pete</title>
		<link>http://www.peterpixel.nl/writings/when-bad-usability-become-good-usability/comment-page-1/#comment-1632</link>
		<dc:creator>Dr. Pete</dc:creator>
		<pubDate>Fri, 17 Aug 2007 22:35:26 +0000</pubDate>
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		<description>I often wonder how we can better balance innovation and usability. It&#039;s easy to pander to what people are used to, and there&#039;s nothing inherently wrong with the familiar, but that doesn&#039;t mean we can&#039;t do better. Unfortunately, when we try new things, they often measure as being worse in the short-term (during the learning curve), so we get scared off.</description>
		<content:encoded><![CDATA[<p>I often wonder how we can better balance innovation and usability. It&#8217;s easy to pander to what people are used to, and there&#8217;s nothing inherently wrong with the familiar, but that doesn&#8217;t mean we can&#8217;t do better. Unfortunately, when we try new things, they often measure as being worse in the short-term (during the learning curve), so we get scared off.</p>
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